![]() ![]() Java uses a package system to keep groups of code together e.g. Changing the colour of the blue car will not change the colour or the green or yellow car as they are separate objects. For example, you could write a class called Car and you could make 3 cars. ![]() Changes to that object will not affect other objects made from the same blueprints without special code. This means when you write some code you are writing the blueprint of an object and when your application is run the code will become an object that has its own set of data and actions that can be accessed. This means you only have to write your code once and it will work on those platforms instead of having to make several projects for each platform. ![]() Conceptsīefore we start I will go over a few concepts that relate to this project: LibGDX is a framework that allows you to code applications in java and allows you to export your application to run on other platforms such as your windows/linux desktop, Android(Android phones), IOS (IPhones iPad) and HTML(in a web browser). That is more marketing than it is creating a game and will not be covered. Things we will not cover in this tutorial are being a good programmer, only you can become a good programmer by learning, how to get your game on google play, steam or the app store. we will cover how to layout your project so you keep all the different parts in their own group such as game logic on one area, loading in another and rendering in another. We will go into how to load images, sounds, music, effects etc with an asset manager which will get rid of the images when they are no longer needed. Not only will we cover techniques used to create games but also cover the basics of using java as a language to make games. It is aimed at those people who want to create games but have no knowledge about programming at all. This Full LibGDX Game Tutorial is a full-blown game development tutorial covering all aspects of creating a game using Box2D in libGDX. ![]()
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