![]() ![]() ” The Search Bar Table Views Are Lists on Steroids Setting the Table: Indexes and Grouped Lists Table View Editing Tools Text Me Editing Text Fixing Typoz Is That for Here or to Go? Don’t Make ’Em Keybored Multiple Choice: Pickers, Lists, and Action Sheets On the Button Yes and No: Switches Segmented Controls Are Radio Buttons Sliders Stay on Track Settings: A Matter of Preference Is There More?ġ37 138 143 145 149 152 156 158 160 162 163 164 165 167 172 173 174 176 176 180Ħ. 134 Using the built-in interface elements The Power of Standard Visuals The Navigation Bar Shows the Way The Toolbar “So an Icon Goes into a Bar. Modal Views and Navigational Cul-de-Sacs A Tangled Web Storyboarding Your App on Paper Put Something Ugly on Your iPhone First Person: Jürgen Schweizer and Thingsĥ. 96 Structuring your app the Apple way WWJD: What Would Jobs Do? Getting Around: Apple’s Navigation Models Flat Pages: A Deck of Cards (or Just One) Tab Bar: What’s on the Menu? Tree Structure: Let 1,000 Screens Bloom Combining Navigation Models 54 Designing for size and touch A Physical Feel Rule of Thumb The Magic Number Is 44 Don’t Crowd Me First Person: James Thomson and PCalc Pointed Design Take It From the Top Design to a 44-Pixel Rhythm Be a Scroll Skeptic Edit, Edit, Edit Secret Panels and Hidden Doors First Person: Rusty Mitchell and USA TodayĤ. “I’m Bored” What Makes You So Special Anyway? Wait, Wait, Come Back! Throw Out the Babies, Too Can’t I Get That on the Web?ģ. 16 Crafting your app’s mission There’s Not an App for That What’s Your Story? What Makes Your App Mobile? First Person: Josh Williams and Gowalla Mobile Mindsets “I’m Microtasking” “I’m Local” 4 How we use iPhone apps On the Go: One Hand, One Eye, One Big Blur Get It Done Quick One Tool in a Crowded Toolbox Bored, Fickle, and Disloyal Double-Tap, Pinch, Twist, What? Clumsy Fingers So, What, Do I Design for Dummies?Ģ. ![]() Breathe No Geek Credentials Required Advice from the Real Worldġ. 1 Designing apps for delight and usability But First. The content of this book represents the views of the author only, and does not represent the views of O’Reilly Media, Inc.Ībout the Author.viii Acknowledgments. disclaim any responsibility for any resulting damage or expense. Your use of or reliance on the information in this book is at your own risk and the authors and O’Reilly Media, Inc. Some of the activities discussed in this book, such as advertising, fund raising, and corporate communications, may be subject to legal restrictions. This book presents general information about technology and services that are constantly changing, and therefore it may contain errors and/or information that, while accurate when it was written, is no longer accurate by the time you read it. While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein. Printing History: June 2010: First Edition. Indexer: Ron Strauss Cover Design: Monica Kamsvaag For more information, contact our corporate/institutional sales department: 80 or Editor: Karen Shaner Production Editor: Nellie McKesson Interior Design: Josh Clark and Edie Freedman ![]() Online editions are also available for most titles (). O’Reilly books may be purchased for educational, business, or sales promotional use. 1005 Gravenstein Highway North, Sebastapol, CA 95472. Tapworthy: Designing Great iPhone Apps by Josh Clark Copyright ©2010 Josh Clark. ![]()
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